Sticky Reality Studio.

Oculus Blog Spotlight

Cover Image for Oculus Blog Spotlight

Oculus blog spotlight

To highlight creators building Horizon Worlds, oculus interviewed Must_Qalandar for their blog. See below for the full link and small excerpt..

Full Oculus Blog Link

Excerpt from Blog

Welcome back to our weekly spotlight on the people building for Horizon Worlds and their amazing creations.

Last week, we spent some time at The Bubble Gum Box, a great place to experiment with self-expression by trying on a variety of attachables for your avatar.

This week, we talked to Must_Qalandar—the creator of Stardust Mafia, a dramatic game of “persuasion and deceit,” as well as multiple sequels—about the kinds of things he wants his players to take away from their experience, as well as why he finds building in VR so much more fulfilling than designing 2D software.

Tell us a little about yourself. What got you interested in VR?

For a decade, I worked in user experience design and software development. I designed web applications that helped people understand and apply machine learning. And my journey there began with my love for video games and digital creation.

In 2015, I started playing with Google Cardboard and had my most immersive digital experience ever using just my phone and a piece of cardboard that I folded at home.

Before long, I got a Samsung Gear VR and then an Oculus Rift. I started learning how to build VR experiences using Unity. And eventually, I won a VR building competition at work with an application that explored ways of interacting with data and machine learning models in 3D environments